The Jewels of Aptor · Characters
Character guide
Key figures in The Jewels of Aptor by Samuel R. Delany.
Skim names here — open a free preview to see character cards and Character Web beside the page as you read.
Geo
major
Also known as III Geo, VI Geo
Geo is the poet whose opening lines from The Galactica frame the entire conflict between Leptar and Aptor, giving him a strange authority as both chronicler and participant in the journey. He leads the expedition with a cynic's wit and a poet's eye, reading meaning into skeletons, shadows, and the eerie figures that haunt the roadways. His missing arm and his fame make him an unlikely hero, but his willingness to walk into the dark first is what keeps the group moving.
Urson
major
Urson serves as the group's muscle and its most openly acquisitive conscience, grumbling about danger while still stepping forward. He worries aloud about who will rescue them if things go wrong, a fear that makes him both comic and human against the eerie silence of the ruined highways. His loyalty to Geo is steady, but his fixation on the jewels keeps the reader wondering what he would trade to get them.
Snake
major
Also known as Little Snake
Snake is the quietest member of the party, a miniature figure with multiple arms who sits apart when the others press on into darkness. When Geo asks if he can make the climb, Snake simply shakes his head, and the group moves on without him — a small refusal that lingers. His stillness and his strange anatomy mark him as something other than an ordinary companion, and his choice to stay behind makes the reader wonder what he knows that the others don't.
Iimmi
major
Iimmi is the group's navigator and its quiet skeptic, counting turns on the dark highways and wondering aloud whether the naked figure they saw was running from them. He carries a jewel that glows when touched, a small comfort against the deepening night. Where Urson wants treasure and Geo wants meaning, Iimmi wants to understand what they're walking into — and his careful attention to detail is what keeps the party from losing its way.
Leptar
supporting
Also known as Argo, Argo Incarnate, old Argo, Argo of Leptar, the young Argo, young Argo, Young Argo
Leptar — also called Argo — is the divine figure at the center of the conflict Geo's poem immortalizes, invoked in the very first lines of The Galactica. He is known through his priests, his incarnations, and the fear and reverence his name commands on the island. The party's journey is, in a sense, a pilgrimage toward him, and the question of what Leptar actually is — god, man, or something stranger — hangs over every encounter on the road.
Jordde
supporting
Jordde accompanies the group as a representative of Argo, the deity also known as Leptar, lending the expedition a religious dimension it might otherwise lack. His presence raises the stakes: the party is not merely treasure-hunting but moving through territory claimed by a god. Whether he is guide, spy, or something in between is a question the early chapters leave deliberately open, and his loyalties shape how the group reads every sign along the way.
the Priestess
supporting
Also known as The priestess, The Priestess, the priestess
She holds rank among Argo's priestesses, the power that dispatches the ship-borne company toward Hama's hidden temple and the third jewel. Her teaching method is brutal: she screens a real atrocity for a girl not yet sixteen, then demands she find the reason behind it rather than flinch. That insistence — that history must be understood, not merely felt — makes her both guide and moral pressure on the quest's early course.
the captain
minor
Also known as The captain
The captain of the ship that transports the characters to Aptor.
Hama
supporting
Also known as Hama Incarnate
Hama is Argo's opposing power on Aptor, and the priestess's word sends the travelers toward a band of Hama's disciples beyond the volcano. The god never appears directly; the tension lives in the search — a temple to find, a jewel to seize, a rescue to complete in three days. That deadline and the unknown terrain make Hama's unseen presence the engine of the middle arc.
Priestess Argo
minor
Also known as Priestess of Argo, Priestess Argo, Little Argo
A young priestess serving Argo, distinct from the older Priestess.
Aptor
minor
The name of the island and a mysterious entity central to the story's lore.
Whitey
minor
Also known as poor Whitey
A minor character encountered during the journey, possibly a sailor.
Dunderhead
minor
Also known as old Dunderhead
A nickname for a character, possibly a sailor or local on the island.
Cat
minor
Also known as old Cat
A minor character, possibly a sailor or inhabitant of the port.
Goddess Argo
minor
Also known as the Goddess Argo
The female aspect of the deity Argo, worshipped on the island.
Cellini
minor
Also known as little Cellini
A minor character, possibly a child or small creature encountered.
Sis
minor
A minor character, possibly a sibling or acquaintance of the main group.