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Short Fiction · Chapter

A Touch of Realism explained

At a Christmas house party, Lady Blonze introduces a game where each guest must adopt a character.

What happens

At a Christmas house party, Lady Blonze introduces a game where each guest must adopt a character. The game quickly descends into chaos as Bertie van Tahn invades Waldo Plubley's room in search of his 'lost sheep,' and Cyril Skatterly and Vera Durmot abandon the Klammersteins on a remote moor, impersonating Ferdinand and Isabella deporting the Jews. The party becomes a scandalous success, generating much talk and correspondence.

Free preview opens on this chapter — companions, themes, and character notes appear beside the text.

Narrative arc

Story tension across the book — this chapter sits in Falling action.

SetupEscalationAftermathClimax
  • Setup
  • Escalation
  • Breaking point
  • Aftermath
  • Closing

This excerpt is the story's dramatic climax because it presents the emotional and psychological peak of Egbert…

Full beat labels and climax notes unlock in the reader.

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Themes in this chapter

  • The Absurdity of Social Rituals

    The Christmas game, intended to be original and amusing, devolves into absurd and cruel behavior, highlighting the ridiculousness of forced social entertainments.

  • Hypocrisy and Moral Facade

    Lady Blonze desires a talked-about party but ignores the underlying cruelty; guests pretend to be characters while their actions reveal selfishness and malice.

Characters to notice

  • Bertie van Tahn

    Plays the character of Little Bo-Peep, disrupting Waldo's sleep by searching for his 'lost sheep' in Waldo's room.

  • Waldo Plubley

    A hypochondriac guest whose rigid sleep routine is shattered by Bertie's antics; later feigns a headache to avoid the game.

  • Vera Durmot

    The sixteen-year-old flapper who, with Cyril Skatterly, abandons the Klammersteins on Slogberry Moor as part of their character impersonation.

  • Cyprian

    Mentioned as Cyril Skatterly, who has 'madness on one side of his family and a Hungarian grandmother on the other'; participates in the game by deporting the Klammersteins.

Key passages

  • “I hope you’ve come full of suggestions for Christmas; the old-fashioned Christmas and the up-to-date Christmas are both so played out. I want to have something really original this year.”

    Lady Blonze asks her guest for a novel Christmas idea, finding both traditional and modern celebrations stale.

    Sets up the motivation for the disastrous character game.

  • “If Skatterly took it into his head to represent a Bull of Bashan, well, I’d rather not be here.”

    Sir Nicholas fears that Cyril Skatterly's wild imagination could lead to inappropriate biblical impersonations.

    Foreshadows the chaos Skatterly will cause.

  • “We left them on Slogberry Moor; we asked them to get out for a moment, on the pretence that the car had stuck, and then we dashed off full speed and left them there.”

    Vera Durmot calmly explains that she and Skatterly abandoned the Klammersteins on a remote moor under false pretenses.

    Climactic moment revealing the cruel lengths to which the game is taken.