Short Fiction · Characters
Character guide
Key figures in Short Fiction by Algis Budrys.
Skim names here — open a free preview to see character cards and Character Web beside the page as you read.
Mr. Sollenar
major
Also known as Sollenar
Sollenar commands a corporation that has just come into control of patents for a new video system, and he conducts business with theatrical gestures, dimming lights and opening doors with a crooked finger. He is guarded, watchful, a man who helped arm an enforcement body he now half-fears, and his involuntary blink at Ermine's talk of criminals betrays the unease beneath his magnificent smile. His wariness sets the story's central negotiation in motion.
Pat McKay
major
Also known as Pat, Marty
Pat stands between Ash and Harry Thorsten, laughing at Ash's useless race to Titan even as her eyes stay fixed on Thorsten's face. She defends Thorsten's methods with a quick, brittle mockery, insisting the stakes of travel to the stars outweigh everything, yet her gray lip and joyless laugh suggest the cost. Her divided loyalty sharpens the early conflict and gives Ash's pursuit its bitter edge.
Harry Thorsten
major
Also known as Thorsten, Harrison
Thorsten rules his burrow from a thronelike chair, raising toasts to Pat and to Ash Holcomb as hired gun and angel of death, his laughter echoing while armed men watch. He has parlayed a lost leg and a lost squadron into mastery of the Belt, kidnapping technicians to build a drive no one else could assemble. His genial menace and his history with Pat and Ash drive the story's central confrontation.
Lord Geoffrey
major
Also known as Geoffrey
Geoffrey of Geoffrion wakes with broken ribs after his own comrade Dugald's treachery, saved by the enemy raider Hodd Savage, who recognizes his gunnery and lets him live. Proud and quick to vow trial by combat, he is landless now that the princelings divide the fiefs of the dead, and the Barbarian gently shows him how little his League's victory bought. His wound and his grievance set him on the road the story follows.
Ish
major
Ish moves through a night of cold stars and the Veld's desperate making, thinking of Charpantier bent over his pot and of the messengers dismissed but not quite sure. He has hands yet lacks them, and he knows he can do little but speak, so he has chosen a small town where the men who must first unbind themselves from years of no questioning will hear him. His errand of reassurance, and his doubt that the Veld's hand held steady, carry the story's opening.
Dave Greaves
supporting
Also known as David Greaves, Greaves, Dave
Greaves stands in the court of conquered monsters beside the atheist Vigil and the excited Adelie, facing Mayron, First of Shadows, who taunts that his whole virtue rests on doing nothing. He has been kept asleep by his guardian when he might have been free, and he presses that debt against Vigil even as he braces for tomorrow's fight. His refusal to be baited, and the question of what a god is for, anchor the story's early arc.
Mr. Ermine
supporting
Also known as Ermine
Ermine belongs to the machinery of the Foundation, a member whose office can forward recommendations that end careers, and he wears his disguises so cunningly that no one could guess the man beneath. What unsettles him is not power but obligation: he has hands yet lacks them, while Charpantier lacks a finger and still acts. As the Veld falters over his pot, Ermine must decide what a voice born of that touch can still say to a sleeping Earth.
Mr. Marlowe
supporting
Also known as Marlowe
Marlowe sits behind his desk receiving the desperate — old Dovenilids whose worlds are being picked clean by Holliday Republic raiders the Union will not restrain. He offers no comfort, only the bleak logic that Earthmen rule because their promises expire the instant they are spoken. His weariness is the story's weather: a man who knows exactly what he is doing and cannot stop doing it.
Cortwright Burr
supporting
Also known as Burr, Cortwright
Burr has lost his commercial war with Sollenar and comes to the revel in black and crimson robes, gray-powdered and hooded, a pasteboard imitation of himself that silences the room. When he lifts a corner of his fleshed mask, what shows underneath is worse than death — something Sollenar cannot stand up to. His presence forces Ermine to intervene, and the By-Laws to start moving.
Merssu
supporting
Also known as Merssu the Firegod
Merssu descends in fire, fires his gun at sea and sky, and lets a terrified people grovel until priests and a temple rise in his name. He leaves promising to return, and the centuries do pass for them while he waits out his year. When he comes back expecting worship, he meets priests who can name every piece of his equipment — and laughter where the kneeling used to be.
Ash Holcomb
supporting
Also known as Ash, Holcomb
Holcomb is the undercover agent who finds Lou Foster curled around a rifle on Titan, dying in a suit with air still in the tanks, and learns Thorsten has the diagrams, the charts, and the technicians already. He carries the guilt of that failure into every argument with Pat, who laughs at him for claiming foul. His pursuit is the story's engine: a man running a race he already suspects he has lost.
Harolde Dugald
supporting
Also known as Dugald
Dugald moves through the same night as Ermine and Charpantier, but his task is the gentler one: to reach a small town of men he has already chosen, reassure them first, and let them reassure others like older brothers soothing the younger. He has hands but lacks them; Charpantier lacks a finger and still acts. What he fears is not the Veld's power but the Veld's trembling hand — and what any of them will actually say when morning comes.
Riya Sair
supporting
Also known as Riya
Riya Sair is a massive, herbivorous creature of the old range, spurned by every male of her kind and willing to risk death among the resentful wild dams for one last chance to be a mother. Her telepathic instinct to nuzzle and enfold a child collides with Phildee's alien, recoiling mind, leaving her floundering between maternal certainty and total incomprehension. That mismatch — her soft mental caress meeting his cause-and-effect universe — is the hinge on which their strange bond, and the story's opening, turns.
Phildee
supporting
Phildee is a towheaded, chubby child whose mind runs calculations he's too young to bother finishing, and whose only model of 'Mother' is a frantic voice and a hyperthyroid heartbeat from before birth. When Riya's warm, wordless caress reaches him, his rational defenses collapse into instinct, and he grips her flank fur as they walk toward the plain. His surrender matters because it transforms Riya's shameful journey into triumph — and quietly rewrites what family can mean across species.
Charpantier
supporting
Charpantier is one of two beings the Veld made, a hunchback missing a finger who governs the western half of an emptied Foundation while his counterpart governs the east. Where his fellow asks where perfection hides in a thing, Charpantier demands why it isn't perfect — an asymmetry that leaves him safe from judgment and his counterpart exposed. His rivalry with the narrator, conducted in glances and unspoken comparisons, frames the story's meditation on what the Veld's creations owe their maker.
Mr. Mead
supporting
Also known as Mead
Mead is the calm, competent bureaucrat who processes planet options for colonists, reading the fear in men like Holliday with quiet pity rather than contempt. He notices what Holliday cannot say — that it is people, not terrain, that has broken him — and moves the paperwork along to spare him further shame. His decency and his helplessness in the face of a larger, unseen machinery make him the moral center of the story's early arc.
Mr. Holliday
supporting
Also known as Holliday
Holliday is a sweating, darting-eyed man who cannot keep his gaze on Mead's face or off the window, haunted by a failure he can't fully explain — a withdrawn mineral deal, a lowered price, a rival option he never saw coming. He wants only half a planet to himself, away from whatever it is about people that has driven him to the edge of terror. His inability to name his own fear, and Mead's willingness to let him keep his dignity, sets the story's tone of quiet, bureaucratic dread.
Rufus Sollenar
supporting
Also known as Sollenar, III Rufus Sollenar
Sollenar is the quarry of S.P.R.O. agent Ermine, a man whose flight from the space field has already roiled a job of work and who now walks out of a Martian building holding an entertainment machine as if it were a token. He is shot cleanly, unhurriedly, and his golden ball rolls into the sand — yet the killing leaves Ermine suddenly able to feel wind and ground, transformed by whatever Sollenar carried. Sollenar's death is the transaction that gives the story its strange, reverent turn.
Mayron
supporting
Once the First of Men, now a weeping shadow who claims he will be First again when all men are shadows, and asks David Greaves which of them is a god.
Young Giulion Geoffrey
supporting
Also known as Young Geoffrey, Giulion, Giulion Geoffrey, Geoffrion
A young Leaguesman cannoneer shot out of his tank by Dugald's treachery, he wakes bandaged in the care of the enemy barbarian who admires his gunnery.
Mort Weidmann
supporting
Also known as Mort, Weidmann
Ash Holcomb's old drinking companion, the grinning Weidmann who could spot a woman's figure without obvious signs, and who cleared Pat for a mission he thought they shared.
V Marlowe
supporting
Also known as Marlowe
A grizzled, white-maned Secretary who eats candy bars at a bare desk on the tarmac and tells the Dovenilid envoy, gently, that Earthmen are a race of maniacs.
Martin Holliday
supporting
Also known as Holliday, Martin, VIII Martin Holliday
A gray-faced, shaking man who steps off the shuttle into Earth's vastness and sits politely through a briefing he cannot yet connect to himself.
II Marlowe
supporting
Also known as Marlowe, II Drifting
The brooding Secretary behind the tarmac desk, who winces as he thanks Holliday for returning and begins, as gently as he can, to break him.
David Marlowe
supporting
Also known as David, Marlowe, Dave
A grizzled Union diplomat with a polar bear's mane and weary eyes, he delivers hard truths to dying worlds and hates the necessity of it.
The Veld
minor
Also known as Veld
A character or entity referred to in the story.
MacKenzie
minor
A minor character in the narrative.
Old Vigil
minor
Also known as Vigil
A minor character with limited appearances.
Mary Folsom
minor
Also known as Mary
A minor female character.
Adelie
minor
A minor character with a few mentions.
The Stoker
minor
A minor character from a specific chapter.
The Jeks
minor
Also known as Jeks
A group or entity mentioned in the story.
Hodd Savage
minor
Also known as Hodd, the Barbarian
A barbarian character with a minor role.
Dalish ud Klavan
minor
Also known as ud Klavan, Klavan, VII Dalish ud Klavan
A minor character from the Klavan line.
The Priest
minor
An unnamed religious figure.
Bess Allardyce
minor
Also known as Bess
A minor female character.
Mr. Bussard
minor
Also known as Bussard
A minor character with a brief role.
The Martian
minor
Also known as the English-speaking Martian
A Martian character with a small role.
Christopher Mead
minor
A minor character variant of Mead.
Young Geoffrey
supporting
Also known as Geoffrey
A young cannoneer of Geoffrion, wounded and stranded after his own ally's treachery, forced to accept aid from the barbarian warlord he just defeated.
Ud Klavan
minor
Also known as ud Klavan
A character with a minor role.
The Stranger
minor
An unnamed figure who appears briefly.
MacReidie
minor
A minor character in the story.
Daniels
minor
A minor character with a small role.
The Barbarian
minor
A character type appearing in the narrative.
Martin Isherwood
minor
Also known as Isherwood, Marty
A minor character linked to Ish.
Nan
minor
A minor character in the story.
Malcolm Levier
minor
Also known as Mac, Levier
A minor character with a brief role.
Myka
minor
A minor character with a few appearances.
Howard Isherwood
minor
Also known as Howard
A minor character in the narrative.
Ming
minor
A minor character with limited mentions.
The Marties
minor
Also known as Marties
A group or faction in the story.
Sheep
minor
A minor character or referent.
Chris
minor
A minor character with a few mentions.
Dovenilid
minor
Also known as The Dovenilid
A creature or entity in the narrative.
The Martians
minor
Also known as Martians
A group of Martian characters.
Cope
minor
A minor character in the story.
Sime Weatherby
minor
Also known as Weatherby
A minor character with limited appearances.
Tors
minor
Also known as Poor Tors
A minor character mentioned briefly.
The Navion
minor
Also known as Navion
A ship or entity in the story.
Cort Burr
minor
A minor character variant of Burr.
Dovenil
minor
A minor character or entity.
Leonora
minor
A minor female character.
Serenus
minor
Also known as the Serenus
A minor character or reference.
Mother Nature
minor
Also known as Mother
A personification mentioned in the story.
Humanity
minor
A collective referent in the narrative.
Jek
minor
Also known as The Jek
A minor character or entity.
Mr. Burr
minor
Also known as Burr
A minor character variant of Burr.
Defiance
minor
Also known as the Defiance
A ship or entity in the story.
The Shadows
minor
Also known as Shadows
A group or entity mentioned.
Reimann
minor
A minor character with a brief mention.
Lou Foster
minor
Also known as Lou
A minor character with a few mentions.
Margaret Isherwood
minor
Also known as Marge
A minor character in the Isherwood family.
Mr. Secretary
minor
A minor official character.
Moore II
minor
A minor character with a brief role.
The Dovenilids
minor
Also known as Dovenilids
A group related to Dovenilid.
The Nosurwey
minor
Also known as Nosurwey
A minor entity or group.
Shadow
minor
Also known as The Shadow
A minor character or entity.