A weathered sunstone prospector who talks to himself, hoards field rations, and finds his solitary camp invaded by a small guest he cannot bring himself to treat as a pet.
major
Also known as Pappy Jack, Jack, Pappy, Jack Holloway, Holloway, Pappy Jack Holloway, Peace Lovin’ Jack Holloway, VIII Jack Holloway, Mr. Holloway, Mr. Commissioner Jack Holloway, Ol’ man Holloway, II Jack Holloway, IX Jack Holloway
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Jack Holloway lives alone on Zarathustra by choice, careful with equipment and suspicious of company, until a Fuzzy wanders in and starts rearranging his kitchen. He feeds it, names himself Pappy Jack, and begins…
Jack Holloway lives alone on Zarathustra by choice, careful with equipment and suspicious of company, until a Fuzzy wanders in and starts rearranging his kitchen. He feeds it, names himself Pappy Jack, and begins teaching it words — a tenderness that sits oddly beside his hard-bitten prospector habits. His instinct to protect the creature is what drags him out of the wilderness and into a fight he never wanted.
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Prospector searching for sunstones in a gorge, using explosives and tools.
II
Discovers and names Little Fuzzy, feeds him, teaches him to clean up, and contacts Ben Rainsford about the find.
Chapter III
Trades with the Fuzzies, kills a damnthing after Little Fuzzy's warning, and hosts Lunt and Khadra, arguing for the Fuzzies' sapience.
IV
Hosts Ben Rainsford, records a tape about the Fuzzies, and insists on respectful treatment of the Fuzzies.
V
Observes the Fuzzies playing with the molecule-model kit, noting their artistic sense and engineering understanding.
Chapter VI
Hosts Rainsford, interacts with the Fuzzies, and worries about Kellogg's intentions.
VII
Arrested by Lunt but immediately files a counter-charge against Kellogg for murder of a sapient being.
Chapter VIII
Defendant in a homicide charge for killing Kurt Borch; also complainant in the charge against Kellogg.
IX
Struggles to contain his outrage in court as the Fuzzies' custody is debated; later at camp, he interacts with the Fuzzies and participates in trial planning.
The Great Escape
Returns to the hotel suite with Gerd van Riebeek, meets the press, and announces a reward for the Fuzzies' return.
Chapter XI
Anxious about the missing Fuzzies, sells sunstones to cover expenses, and receives support from the public and Space Navy.
Chapter XII
Grieves for his lost Fuzzies, teaches Baby to tie knots, and is desperate to find the surviving Fuzzies before they are killed.
XIII
Brings Baby Fuzzy to meet the four strange Fuzzies; eats dinner with them; expresses regret about letting Little Fuzzy smoke his pipe.
Chapter XIV
Expresses relief and gratitude upon learning the Fuzzies are safe at Xerxes Naval Base.
XV
Observes Mallin's testimony with sympathy, reflecting on the value of honesty. His bail is not canceled.
Chapter XVI
Found not guilty; reflects on the courtroom scene and the Fuzzies' behavior.
XVII
Returns to Beta Continent as Commissioner of Native Affairs, recruiting George Lunt for the Native Protection Force.
Chapter companion notes
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