Allan Quatermain Stories · Characters
Character guide
Key figures in Allan Quatermain Stories by H. Rider Haggard.
Skim names here — open a free preview to see character cards and Character Web beside the page as you read.
Allan Quatermain
major
Also known as myself, your, I
Allan Quatermain is the voice through which these stories reach us — a veteran hunter who has traded years of his life for a rough fortune in ivory and gold, and who now recounts his past to a visitor by the fire. He is a man of restless curiosity and occasional folly, as his disastrous investment in a Pilgrims' Rest gold claim shows, yet he is also a keen observer of landscapes and people. His storytelling frames the entire collection, and his willingness to admit his own mistakes makes him an unusually honest guide into the dangers ahead.
Sir Henry Curtis
major
Also known as Curtis, Harry, Harry—‘yer
Sir Henry Curtis is a man of enormous physical presence and even larger generosity, the kind of host who fills his hall with guests and his lungs with laughter. He guards the secret of his African treasure with playful stubbornness, refusing to speak of it until Quatermain arrives to tell the tale properly. His loyalty to Quatermain — and the hint that none of them would be alive without him — establishes the deep bond of trust that underpins the adventures to come.
Mashune
supporting
Also known as thou, thee, thy
Mashune belongs to the small circle of African servants and hunters who accompany Quatermain through the wilderness, sharing its dangers and its strange encounters. His faithfulness stands in quiet contrast to the solitary, often perilous existence Quatermain describes, where the wilderness has been both mother and potential grave. Though his role is supporting, he embodies the human bonds that make Quatermain's rough life bearable and the adventures possible.
Magepa the Buck
supporting
Also known as Magepa, old Magepa, old Magepa the Buck
Magepa is a tall, elderly Zulu of gentle bearing and remarkable hands, a man who fought beside Quatermain at the Tugela and survived when three thousand of his regiment did not. Now living quietly with his wives and widowed daughter Gita, he dotes on his grandson Sinala, the last of his line, even as he senses war gathering around Cetewayo's Zululand. Quatermain's admiration for him — recorded in a note wondering whether the 'Land Beyond' rewards such devotion — signals that Magepa's story will test what heroism truly means.
Pharaoh
supporting
Also known as holloaed Pharaoh
Pharaoh belongs to the small retinue of creatures and companions that share Quatermain's rough existence as an elephant-hunter, where the wilderness serves as both provider and threat. In a life measured by long absences, strange adventures, and the deaths of those close to him, a faithful animal offers a steadiness that human company cannot always supply. His presence in the stories reminds readers that Quatermain's world is not only one of gold and guns but of small, loyal attachments.
Macumazahn
supporting
Also known as your
Macumazahn is not a separate person but the name by which Africans know Allan Quatermain, a mark of the respect and familiarity he has earned over years of hunting, trading, and fighting alongside Zulu warriors. When Magepa the Buck greets him with that name at the kraal, it carries the weight of shared history — the battle of the Tugela, the court of King Panda, the dangerous politics of Cetewayo's rise. The name anchors Quatermain in a world where reputation is earned by watchfulness and survival, and where old alliances can still be called upon.
Lion
minor
Also known as myself
A majestic and dangerous lion encountered by Quatermain in a tale.
Tom
minor
Also known as Accordingly Tom, Handspike Tom, Mr. Tom, Mr. Handspike Tom
A sailor and companion of Quatermain, known for his handiness with a handspike.
Hans
supporting
Also known as the Hottentot Hans, Accordingly Hans, the Hottentot
A Hottentot servant and tracker whose loyalty to Quatermain is matched only by his talent for comic misadventure in the field.
Allan Quatermain
major
Also known as Mr. Allan Quatermain, Mr. Quatermain, old Quatermain, the late Allan Quatermain, old Allan
A veteran elephant-hunter and gold prospector who narrates his African adventures with hard-won wisdom and a dry, self-deprecating wit.
Jim
supporting
Also known as Jim - Jim, poor Jim - Jim, III Jim - Jim Is
A Zulu servant whose courage and devotion to Quatermain are tested when lions stalk the camp and terror stalks his imagination.
Captain Good
supporting
Also known as Good
A naval officer and trusted companion whose monocle, precise habits, and unflappable manner bring order to Quatermain's wildest expeditions.
Poor Hans
minor
Also known as Hans
A Hottentot servant who meets a tragic end during an adventure.
Gita
minor
A young Zulu woman involved in a romantic subplot.
Cetewayo
minor
Also known as the Prince Cetewayo
A Zulu prince and later king, a historical figure encountered by Quatermain.
Master Harry
minor
A young English boy under Quatermain's care during a journey.
The Zulu
minor
Also known as Zulu
A representative of the Zulu people, often a warrior or servant.
Koos
supporting
A Hottentot tracker whose sharp eyes and steady nerves make him invaluable on hunts, though the wilderness he loves may yet claim him.
Kaptein
minor
Also known as old Kaptein, poor Kaptein
An old Hottentot servant who accompanies Quatermain on his journeys.
Hunter Quatermain
minor
Also known as Quatermain, Here Quatermain
An alternate reference to Allan Quatermain, the famous hunter.
The English
minor
A collective term for English colonists and travelers in Africa.
The Kaffirs
minor
Also known as Kaffirs
A generic term for indigenous African people in the narrative.
Sinala
minor
Also known as little Sinala
A young Zulu boy who appears in a story of adventure.
King Solomon
minor
The biblical king referenced in legends of hidden treasure in Africa.
Inkoos
minor
A Zulu term of address meaning 'chief' or 'lord', used for Quatermain.
Pilgrims
minor
A group of travelers on a quest, referenced in a story.