Honor and Chivalry
The narrative is driven by codes of honor, oaths, and personal glory, as seen in the Demons' refusal to eat with the Witches after betrayal, the formal challenges and wrestling matches, and the characters' constant concern for reputation and noble conduct.
Where it surfaces
The Worm Ouroboros
The wrestling match is framed as a matter of honor between lords, with formal challenges and acceptance.
II: The Wrastling for Demonland
The wrestling match is governed by sworn oaths and formal rules, but the King's cheating and the Red Foliot's cowardice undermine the ideal of fair combat.
III: The Red Foliot
The Red Foliot upholds the sanctity of oaths and refuses to allow murder of guests, while the Demons refuse to break their own vows by dining with the Witches.
VI: The Claws of Witchland
Brandoch Daha and Juss display exceptional martial prowess and courage, fighting back-to-back against overwhelming odds.
XI: The Burg of Eshgrar Ogo
Corund insists on open combat rather than trickery against the Demons, while Brandoch Daha challenges him to single combat to defend his honor.
XXI: The Parley Before Krothering
Gro's reluctant delivery of a dishonorable marriage ultimatum contrasts with Mevrian's proud refusal and her memory of Gro's former kindness.
War and Conquest
The book is dominated by military campaigns, battles, sieges, and the struggle for dominion between Witchland and Demonland, with detailed descriptions of strategy, sea fights, and the brutal realities of conquest.
Where it surfaces
The Worm Ouroboros
The challenge and death of Gorice XI lead directly to preparations for war and the rise of a new king.
XI: The Burg of Eshgrar Ogo
The siege of Eshgrar Ogo is a key military engagement, with Corund seeking to crush the Demon resistance through force.
The King Flies His Haggard
The chapter focuses on the planning and departure of the invasion force to conquer Demonland.
Thremnir’s Heugh
The chapter centers on the battle at Thremnir's Heugh and the siege of Owlswick, highlighting the violent struggle for dominance.
XXII: Aurwath and Switchwater
The chapter details the military campaigns, ambushes, and the strategic struggle for Krothering.
XXIII: The Weird Begun of Ishnain Nemartra
The chapter focuses on the military campaign in Demonland, with the siege of Krothering as a key objective and the debate over the best strategy for conquest.
Fate and Prophecy
Characters frequently interpret omens, dreams, and prophecies (such as the dream of the bearded star and the prophecies about the house of Gorice), and the narrative suggests an inescapable destiny that shapes events.
Where it surfaces
Epigraph
Thomas's encounter with the Queen of Elfland and his acceptance of her challenge ('Betide me weal, betide me woe, That weird shall never daunton me') underscores the theme of embracing fate.
The Induction
The reading of Njal's saga and the martlet's command 'Time is' suggest an inevitable, fated adventure.
Conjuring in the Iron Tower
The soothsayer's prophecy of the twelve Gorices is invoked, with Gro seeing Gorice XII as the one potent in grammarie to fulfill destiny.
The First Expedition to Impland
Juss's dream is presented as a true, hallowed vision that compels him to seek Koshtra Belorn, overriding immediate plans for revenge.
Salapanta Hills
Zeldornius interprets omens such as the moon's age, the new moon on a Saturday, and the south wind, linking them to fate and battle outcomes.
X: The Marchlands of the Moruna
The lady's curse foretells war, the fall of Krothering, and the denial of vengeance, shaping future events.
Magic and Sorcery
Sorcery is a major force, exemplified by King Gorice's 'sending' that destroys ships, the use of amulets and charms, and the presence of enchanted beings like the lady of Ishnain Nemartra, blending supernatural elements with the martial plot.
Where it surfaces
Epigraph
The Queen of Elfland's appearance, her magical bells, and the supernatural bargain she offers Thomas evoke the theme of magic and sorcery.
The Induction
Lessingham's journey is initiated by a talking martlet and a winged horse-chariot, blending dreamlike magic with reality.
Conjuring in the Iron Tower
The chapter centers on King Gorice XII's forbidden grammarie, including the conjuring of a cockatrice and the perilous spells to destroy the Demons.
X: The Marchlands of the Moruna
The enchanted castle, the lady's sparrow-hawk challenge, and her curse on Brandoch Daha exemplify the pervasive sorcery of the Moruna.
Koshtra Belorn
The supernatural light, music, and the Queen's palace manifest through enchantment, and Juss suspects the King's sorcery may have lured them.
XVI: The Lady Sriva’s Embassage
The King's earlier threat to 'transmew' Sriva into a mandrake alludes to the supernatural powers associated with Witchland's rulers.
Loyalty and Betrayal
Themes of allegiance and treachery are central, from the Witches' betrayal of the Demons at sea to Corsus's secret counsel and the shifting alliances among characters like Gro, highlighting the fragility of trust in a world of power struggles.
Where it surfaces
The Castle of Lord Juss
The Witches are seen as false friends who now seek to attack the Demons after they defeated the Ghouls.
III: The Red Foliot
Lord Juss accuses the Witches of betraying their sworn confederates; Gro's manipulation of the Red Foliot involves forged documents and deceit.
VI: The Claws of Witchland
Gaslark's rash decision leads to the Goblins' rout, while the Demons remain loyal to each other in battle.
VII: Guests of the King in Carcë
The King's deception of La Fireez and the council's debate over the treatment of the Demons highlight tensions between loyalty to allies and political expediency.
The First Expedition to Impland
The book of Gro is discussed: Gro is a turncoat now allied with Witchland, yet Juss argues he is truthful in his scholarly work, highlighting the complexity of loyalty and knowledge.
Salapanta Hills
Mivarsh Faz accuses Philpritz Faz of betrayal; Zeldornius suspects Helteranius of treachery, and the Demons attempt to resolve the cycle of pursuit.
Pride and Hubris
Characters like Corinius and King Gorice XII exhibit excessive pride that leads to their downfall, as seen in Gorice's refusal to heed counsel and Corinius's arrogant assumption of power, reflecting the classic tragic flaw.
Where it surfaces
The Castle of Lord Juss
Witchland's demand for homage and the Demons' fierce indignation highlight the pride of both sides.
II: The Wrastling for Demonland
King Gorice's boastful threats and overconfidence lead him to ignore Gro's warning, resulting in his death.
III: The Red Foliot
Corinius's rage and desire for immediate vengeance, and Brandoch Daha's contemptuous gaze, highlight personal pride and the refusal to forgive past slights.
King Gorice's Sending
Brandoch Daha's restless challenge to Gaslark and Spitfire's scornful words reflect the pride and rashness that threaten to override strategic caution.
VII: Guests of the King in Carcë
King Gorice XII's cruel sport with the captured Demons and Corsus's drunken boasting illustrate the pride and hubris of the Witchland court.
X: The Marchlands of the Moruna
Brandoch Daha's overconfidence in seeking the lady's body rather than a prudent boon leads to a dire curse.
Friendship and Brotherhood
The bond between the lords of Demonland—Juss, Spitfire, Goldry Bluszco, and Brandoch Daha—is a core theme, with their mutual loyalty, shared quests, and grief over loss (e.g., Goldry's capture) driving the narrative forward.
Where it surfaces
King Gorice's Sending
The bond between Gaslark and the Demons is highlighted through Gaslark's offer to attack Carcë for Goldry's sake, and the Demons' shared grief and loyalty.
The First Expedition to Impland
Juss's unwavering determination to find his brother Goldry drives the expedition, and Brandoch Daha's loyalty leads him to join despite his own strategic doubts.
Salapanta Hills
The Demons reunite with Brandoch Daha and offer to back Zeldornius in battle, demonstrating bonds of comradeship.
Koshtra Pivrarcha
Juss's devotion to his brother Goldry drives the quest, and the mutual respect and care between Juss and Brandoch Daha is highlighted throughout the climb.
Koshtra Belorn
Juss's unwavering determination to find Goldry and Brandoch Daha's steadfast companionship highlight bonds of brotherhood.
XIV: The Lake of Ravary
Juss's determination to free his brother Goldry drives his actions, and Brandoch Daha's loyalty is shown through his willingness to share the perilous climb and his care for Juss during his illness.
Revenge and Retribution
The plot is fueled by cycles of vengeance, such as the Demons' quest to rescue Goldry and destroy Witchland after the King's magical attack, and Brandoch Daha's curse that his castle will be ruined but vengeance will come by another's hand.
Where it surfaces
II: The Wrastling for Demonland
Goldry's wrath after being cheated drives him to kill the King in the third bout, exacting retribution for the dishonorable act.
Conjuring in the Iron Tower
The King's conjuring is motivated by revenge against the Demons for the deaths of Gorice XI and Gorice X.
King Gorice's Sending
The Demons' desire for vengeance against the Witches for the sending and Goldry's disappearance drives the debate over whether to strike immediately.
VI: The Claws of Witchland
Gorice XII seeks vengeance on the Demons, viewing their capture as retribution for his sending against Goldry.
VII: Guests of the King in Carcë
The King's humiliation of Juss and Brandoch Daha, and the discussion of killing them, reflect themes of revenge and retribution.
Queen Prezmyra
Prezmyra curses the Demons and urges the King to strike Demonland while its champions are absent.