The King of Elfland’s Daughter · Theme
Quest and Wandering
How The King of Elfland’s Daughter develops Quest and Wandering.
The theme of relentless searching, embodied by Alveric's journey to find Elfland and his subsequent wandering across desolate lands, driven by love and loss.
Where it surfaces
- I: The Plan of the Parliament of Erl
Alveric is sent on a perilous journey to Elfland to wed the princess, setting the stage for a quest into unknown realms.
- II: Alveric Comes in Sight of the Elfin Mountains
Alveric embarks on a journey eastward, crossing the frontier of twilight into an unknown realm, driven by his father's command and the allure of the magical sword.
- III: The Magical Sword Meets Some of the Swords of Elfland
Alveric's journey into Elfland and his battle against the elvish guard represent a key stage in his quest to wed the Elf King's daughter.
- VII: The Coming of the Troll
The troll's mission to deliver the Elf King's rune drives his journey across the fields, encountering various creatures and obstacles.
- XI: The Deep of the Woods
Orion's growing desire to explore the woods and his journey into the forest reflect the theme of quest and wandering.
- The Unenchanted Plain
Alveric undertakes a great journey eastward, driven by a single hope to find the lost land.
- The Reticence of the Leather-Worker
Alveric's failed journey to find Elfland and his immediate planning of a new northern route highlight the relentless nature of his quest.
- XIV: The Quest for the Elfin Mountains
Alveric dedicates his days to a hopeless search for Elfland, gathering a band of outcasts to roam toward the world's edge.
- XVI: Orion Hunts the Stag
Alveric's quest is over, but his followers like Vand return from wandering; Orion's hunt becomes a new kind of quest.
- XVII: The Unicorn Comes in the Starlight
Orion's daily hunts and the parliament's search for a magic lord both reflect a restless quest for meaning and legacy.
- The Grey Tent in the Evening
Alveric's eleven-year quest for Elfland, with his company dwindling yet united in hope, embodies the theme of relentless wandering.
- XIX: Twelve Old Men Without Magic
Orion's pursuit of the unicorn across the fields of men exemplifies the theme of quest and wandering.
- XX: A Historical Fact
Orion's hunt for the unicorn is a quest that brings magic and fame to Erl, fulfilling the long-held hopes of the parliament.
- XXII: Orion Appoints a Whip
Orion's solitary hunts near the boundary and his search for whippers-in reflect a quest-like journey into the unknown.
- XXIV: Lurulu Speaks of Earth and the Ways of Men
Lurulu's mission to bring trolls to Earth for Orion's hunt sets up a new quest.
- The Horn of Alveric
Alveric's relentless search for Elfland, his encounter with Ziroonderel, and his final attempt to cross the boundary highlight the theme of endless wandering.
- The Return of Lurulu
Lurulu's return from Elfland and the trolls' journey across the fields and downs embody a wandering quest.
- A Chapter on Unicorn-Hunting
Orion's hunts for unicorns at the border of Elfland represent a quest for magical quarry.
- The Shining Line
Alveric's long quest for Elfland is thwarted by his mad companions, and he wanders back toward Erl without hope.