Short Fiction · Characters
Character guide
Key figures in Short Fiction by Ray Bradbury.
Skim names here — open a free preview to see character cards and Character Web beside the page as you read.
Sim
major
Also known as little Sim
Sim is a child of the caves who steps out of the ordinary round of play, love, and marriage to volunteer among the six old men who breed their own scientists. The elder Dienc warns him plainly: stay and he will have no time for anything but working, growing old, and dying at his work. What makes Sim rare is that he understands the bargain — and still weighs the laughter of lovers against the good work, undecided.
William Lantry
major
Also known as Lantry, Mr. Lantry
Lantry is an outsider in a society where everyone sleeps on command, children tour the Incinerator to learn the clean fire death, and no one is pale. He gives himself away at every turn — claiming he has never been here, admitting he cannot sleep — while the Attendant sniffs the air and remembers a cow dead two days in the sun. His mounting terror and his quick violence make him the story's central unease.
Jove-Run Nibley
major
Also known as Nibley, Mr. Nibley, old Nibley
Nibley talks too fast and hobbles too slow, selling himself to Captain Kroll as an auxiliary computing machine for a run through the asteroids to Jupiter. Kroll remembers the drinking and the wreck; Douglas, the computant-mechanic, calls him a decrepit son-of-a-witch-doctor and refuses him outright. What Nibley claims is that machines cannot read sabotage, hatred, or people — and that he is faster.
Click Hathaway
supporting
Also known as Hathaway, Click
Hathaway survives an asteroid crackup with sixty minutes of oxygen and a camera that seems to have grown into his fingers. He and the Patrolman Marnagan are stranded on a pocked meteor plain, and Hathaway's first instinct is a news release: Gunther, the unseen pirate, photographed on the spot in color. His cold eye for a shot collides with Marnagan's fury and with the plain fact of suffocation.
Leonard Sale
supporting
Also known as Sale, Leonard
Sale wakes in the folded wreckage of his ship, breathes the air by sheer luck, and dances a little dance when Marsport answers and promises the rescue ship Logarithm in six days. The voices that greeted him in the dark — asking his name, his occupation, welcoming him — linger behind the relief. He has food, air, and a working radio, and the story's tension lies in what those six days will hold.
Brandon
supporting
Also known as Brandy
Brandon — Brandy to those near him — is bound to the narrator by a familiarity that shapes how the story is told aloud. The passages place him alongside Nibley's desperate pitch aboard the Jove-Run, sharing the crowded, rattling world of men with families on Jupiter. His presence gives the narration a listener, someone whose reactions the narrator anticipates.
Mr. Stanley
supporting
Also known as Stanley, Mister Stanley
Stanley stands outside the launch barrier as the crowd he's trying to save howls for his blood, a lone dissenter who thought laws would control the Rocket until the corporations smiled, bided their time, and pulled the legislation the morning of the flight. He wants a slow, three-century expansion, not a leap; he knows his son Tommy will hate him for this. His stubborn, unfashionable conscience gives the story its central friction between caution and the itch to leave Earth.
Irish Marnagan
supporting
Also known as Marnagan, Irish
Marnagan is the veteran of the crew, all thick lips and blazing green eyes, who suspects Gunther rigged the meteor and the crash as an ironic death for him. Trapped in a cave with forty minutes of air and impervious beasts at the door, he grins, poses for the camera, and quotes his father's advice to keep laughing for Irish luck. His gallows humor and refusal to panic carry the story's middle stretch, turning certain death into something almost companionable.
Lyte
supporting
Lyte flashes past Sim in a crowd and calls her name back over her shoulder, and in that instant he decides she is his friend, his love, his wife, the one who will lie beside him on the funeral pyre. Chion mocks the name; Dark warns Sim he'll need weapons to fight for her. She is the bright, brief object of desire that pulls Sim out of babyhood and toward the dangerous knowledge of the Scientists.
McClure
supporting
McClure shares sherry and cigarettes with Lantry and says almost nothing, but his eyes move, his color drains, and his hand tightens on the glass as he studies the man who claims to have come back from the dead. He is all thermometer, litmus paper, antenna, listening for the tell that will confirm what he already suspects. His silent scrutiny is the pressure that makes Lantry's borrowed time unbearable.
Sam Burnett
supporting
Also known as Burnett, Sam
Burnett has spent three thousand nights carrying fine lads burned down to the bone, and he tells Rice he doesn't care how he gets home anymore, just to shove him on shelf ninety-nine beside the dead. Then Lethla rises from the floor with a heat-blast in his white fingers, and Burnett's exhaustion turns to a grim, ironic welcome: the first living passenger in years. His weariness and his refusal to flinch anchor the story's early tension.
Logan
supporting
Logan runs the ship with a sneer, needling Brandon for joining up to find his lost boy's body and calling him a coward who lacked the guts to fight. He claims a right to the work from the other war, though Brandon knows he's a liar who took the job to keep prospecting asteroids. His cruelty and self-interest sharpen the moral stakes when the three-hundred-year-old corpse comes aboard.
Captain Kroll
supporting
Also known as Kroll
Kroll commands a supply run through the asteroid belt to Jupiter, weighing the lives of men with families against his deep distrust of the old man Nibley, whose drinking once wrecked a ship. He is quiet, far-away, and unsentimental, yet he takes the risk anyway, overruling his computant-mechanic Douglas. His cold pragmatism sets the story's central wager in motion: whether human intuition can outthink failing machines.
Young Halloway
minor
Also known as Halloway, dear Mr. Halloway
A young man whose fate intertwines with dark events.
Mr. Thirkell
minor
Also known as Thirkell
An enigmatic presence in a suspenseful narrative.
Mrs. Bellowes
minor
Also known as Bellowes, Mrs. Amelia Bellowes
A woman with a secretive and influential role.
Rice
minor
A character who appears in a tense confrontation.
Mrs. Morris
minor
A domestic figure whose actions affect the plot.
Lazarus
minor
A figure associated with death and resurrection themes.
Chion
minor
A character from a distant world or strange setting.
Lethla
minor
A mysterious woman with a pivotal role.
Gunther
minor
Also known as Mr. Gunther
A character who provides crucial information.
Douglas
minor
Also known as the bitter-eyed Douglas
A bitter and antagonistic figure.
Bruno
minor
A character with a forceful personality.
Nhoj
minor
A peculiar name suggesting an otherworldly origin.
Emil Barton
minor
Also known as Barton, young Barton, old Barton
A family member involved in a generational conflict.
Mom
minor
A maternal figure in a domestic setting.
Dark
minor
A personification or character associated with darkness.
Old Piper
minor
Also known as The Piper, Piper
A mysterious musician who leads children away.
Bella Stern
minor
Also known as Stern, Bella, Bell
A woman with a connection to Samuel Stern.
Berman
minor
A character who appears in a supporting capacity.
Dienc
minor
A name suggesting an alien or unusual being.
Dad
minor
A paternal figure in a family story.
Mother
minor
A maternal figure in a domestic narrative.
Mink
minor
A peculiar and memorable character in a strange tale.
Samuel Stern
minor
Also known as Samuel, Sam, Stern
A thoughtful character caught in a web of mystery.
Layeville
minor
A person involved in a dramatic sequence of events.
Kriere
minor
Also known as Capture Kriere
A dangerous individual pursued by authorities.
Captain Greenwald
minor
Also known as Greenwald
A military officer in a command position.
Tony
minor
A young man with a role in a personal drama.
Drill
minor
Also known as Mr. Drill
A character with an authoritative or mechanical role.
Iorr of Wendillo
minor
Also known as Iorr
A figure from a fantastical or alien culture.
Helen King
minor
Also known as Helen
A woman central to a romantic or dramatic subplot.
Tylle of the Blood Mound
minor
Also known as Tylle
A character with a grim or ominous title.
Althea
minor
A female character with a mysterious aura.
Anna
minor
Also known as Mary, Peggy Ann
A woman whose identity shifts across stories.
Cross
minor
A character with a symbolic or literal name.
V One
minor
A designation for a person or entity.
Henry Morris
minor
Also known as Henry
A man connected to Mrs. Morris.
Joseph Connors
minor
Also known as Joseph, Joe
A character with a brief but notable appearance.
Simpson
minor
A minor character in a larger narrative.
Smitty
minor
A nickname for a crew member or friend.
Shep
minor
A character with a pastoral or loyal connotation.
Edgar Allan Poe
minor
Also known as Poe
The historical author appears as a character in a story.
William Stanley
minor
Also known as Stanley
A character distinct from Mr. Stanley.
Captain Rockwell
minor
A military captain in a spacefaring context.
Gus Bartz
minor
Also known as Bartz, Gus
A character with a rough or working-class demeanor.
Marnagan
minor
Also known as Mr. Marnagan
A variant or separate character from Irish Marnagan.
Pop
minor
An older male figure, possibly a father or elder.
Anthony Quelch
minor
Also known as Quelch
A character with a distinctive name and role.
Mr. Morris
minor
The husband of Mrs. Morris.
Richard
minor
A character with a brief but named appearance.
Palmer
minor
A character who appears in a supporting role.
Death
minor
The personification of death as a character.
Tim
minor
A minor character with a small part.
Jim
minor
A common name for a minor character.
Ray Bradbury
minor
Also known as Bradbury
The author appears as a character in his own work.
Bwom
minor
An alien or unusual being with a strange name.
Sleepy
minor
A character defined by a drowsy or dreamlike state.