Short Fiction · Characters
Character guide
Key figures in Short Fiction by Frederik Pohl.
Skim names here — open a free preview to see character cards and Character Web beside the page as you read.
Glenn Tropile
major
Also known as Glenn, Tropile, VI Glenn Tropile, Nirvana
Glenn Tropile is a Son of the Wolf in a starving, ritual-bound world where every motion is measured against survival, and his restless hunger for something more has already marked him for a Donation he intends to survive. Aboard Haendl's helicopter he confronts Princeton's striding, electricity-burning citizens and a guide who laughs at the Gestures, and the contrast splits his old life open. His refusal to be docile is the engine that turns a personal escape into something far larger.
Howard Mooney
major
Also known as Mooney, IV Mooney, Howard, clever Mooney
Howard Mooney is a small-time operator wintering in a Sea Bright house, dodging stockholders from a failed frozen-food club and guarding his one warm room against the cold. When a shoeless stranger in a silvery leotard offers to pay for guidance to a place and time stated like coordinates, Mooney's instinct for a deal overrides his alarm. His mercenary curiosity makes him the reader's entry point into a world where time itself is a destination.
Peter Duane
major
Also known as Duane, Peter, Pete
Peter Duane comes to in a ship's infirmary with a nurse watching his eyelids and a captain explaining that Andrias is locked below and the rifles never reached Callisto. He sabotaged the controls himself, trusting no one, and now learns he and the captain were both League undercover workers stalling a delivery that could have ignited a political powder-keg. His fractured memory and slow recovery frame the story's central question of who he can believe, including himself.
Gala Tropile
major
Also known as Gala, Tropile, The Tropile
Gala Tropile stands in Citizen Boyne's house torn between ritual obedience and the husband who deliberately touches her arm, reminding her of their furtive quarrels and the deep importance they hold for each other. She wails that she cannot help, then submits within minutes, whispering what she must do. Her wavering loyalty and the after-spiral of their argument are the leverage Glenn uses, and her flight to Citizen Germyn carries the consequences forward.
Herrell McCray
major
Also known as McCray, Hurriedly McCray, Stolidly McCray
Herrell McCray is a navigator aboard the faster-than-light Jodrell Bank, a man trained to trust mathematics over the lies of common sense, now sealed in a space suit in a warm room on an unknown planet. The hours-long radio lag tells him he is impossibly far from home, and the halogen stench in the air tells him he cannot breathe here long. His methodical report and sour grin establish the story's blend of hard-SF problem-solving and mounting isolation.
Citizen Germyn
supporting
Also known as Germyn, V Citizen Germyn, Citizen
Citizen Germyn performs the ritual greetings and deprecations even as Haendl and his companion arrive with no breeding and alarming news: Tropile and other Wolves have been Translated, which Germyn insists is impossible. He fingers the I.D. bracelet of a dead soldier, hiding his thoughts while weighing whether to raise the hue and cry. His shaken orthodoxy and careful manners make him the story's window into a society confronting a contradiction it cannot absorb.
Hatcher
supporting
Also known as IV Hatcher
Hatcher commands a research operation in which every previous subject has died, and he knows better than his helpers that this is no freak show but a matter of life and death. When a newly captured female cries out in pain and the male specimen immediately moves toward her, Hatcher suspects a contact he cannot share or control. His uneasy judgment—keep the male, study the female, fear what others might hear—sets the experiment's early stakes.
Mr. Harse
supporting
Also known as Harse, Honest Harse, Splendidly trustable Harse
Harse carries confidential material in a dispatch case that shocks bellhops and sprays black fog when flashbulbs pop, drawing the whole lobby's attention to Mooney's carefully planned meeting. He is curious, literal-minded, and utterly incapable of taking a hint, wandering off to aim his strange device at conventioneers the moment Mooney looks away. His inability to be discreet threatens to expose everything before the rendezvous even begins.
Captain O'Leary
supporting
Also known as O'Leary, V Captain O'Leary
O'Leary drags a terrified convict before the warden to prove the prison underground has sabotaged the tangler circuit, only to be met with platitudes and inaction. He understands that only the greaser-class electricians can repair the field, which means the inmates hold the real leverage, and he begs for permission to move on Block O before it is too late. His frustration with the warden's paralysis makes him the story's clearest voice of looming catastrophe.
Haendl
supporting
Also known as VIII Haendl, XI Haendl
Haendl runs the cramped, improvised shelter where Citizen Germyn arrives stripped of every social rule he once lived by, and he has no patience for questions while supplies are being distributed. He is busy, unsentimental, and quietly aware that the Pyramids' own communication network may be the weapon turned against them. His refusal to stop and explain keeps the human resistance functional and makes him the anchor of the story's middle arc.
Mac
supporting
MacCauley—Mac—is a man whose luck runs bad and then worse, and the Kiddie's theft of his pocket is only the beginning. He chases the thief into a crowded street, collides with a drunk, and triggers a free-for-all that leaves him gassed, beaten, and penniless outside the casino. His reflexive, escalating pursuit of a small wrong makes him the story's engine of comic and costly momentum.
Mr. Burckhardt
supporting
Also known as Burckhardt, Poor little Burckhardt
Burckhardt and Swanson break into a sumptuous office and find a progress report on the Marlin Cigarettes campaign, complete with test groups and probability forecasts. Where Swanson sees nonsense, Burckhardt sees the explanation for Tylerton's endlessly repeating day: the town is being used to test advertising, wiped and restarted each night. His unshakable insistence that the facts fit makes him the story's reluctant detective and its moral center.
Guy Burckhardt
supporting
Also known as Guy, Burckhardt, And Burckhardt
Guy Burckhardt is an ordinary husband in an ordinary town, rattled by a sound-truck that blares fire alarms and Feckle Freezer ads before breakfast. His wife Mary treats the uproar as a prank; Guy suspects something worse, and his unease sharpens when a voice named Dorchin addresses him personally. His stubborn refusal to accept the reasonable explanation is what drags him toward the truth about the town he lives in.
Mary Burckhardt
supporting
Also known as Mary, Burckhardt
Mary Burckhardt is the domestic anchor of the Burckhardt household, pattering up the stairs when Guy screams and shrieking back her best guess about what a Feckle Freezer might be. Where Guy bristles at the illegal racket outside, Mary reaches for the ordinary explanation — a joke, a mistake, a call to the authorities. Her calm normalcy throws Guy's growing dread into relief, making his isolation feel sharper with every June 15th.
MacCauley
supporting
MacCauley is a man whose luck runs bad and stays bad, drifting through the floating population of Pallas with a sport-silk jacket and not much else. When a metals-mad asterite Kiddie lifts his pocket — slit and all — Mac gives chase and collides with exactly the wrong drunk. The riot that follows strips him of everything, and his penniless scramble out of the gambling joint sets the desperate tone of his story.
The Knights of Arthur
supporting
Also known as Arthur
Arthur is a prosthetic man — arms and legs gone, wired instead into whatever machine will have him — and the narrator's crew has been hauling him from city to city since the war. He longs to sail on the surface, something he never did when he had a body, and an ocean liner scheme gives him the chance. Around him orbit Engdahl, Vern, Amy Bankhead, and the Major's Temporary Military Government, all of them figuring what Arthur is worth.
Salva Gordy
supporting
Also known as Gordy, Doctor Salva Gordy
Doctor Salva Gordy once taught mathematics and physics in Pasadena; now he sweats over a garden plot, smoking stubs and shaking his head at the rank crabgrass he cannot cut. When John de Terry, a former student, stumbles into his yard, Gordy finds help and an unsettling conversation about lunged ants and humanity's last chance. His quiet guilt — he made a weapon out of something that had nothing to do with war — colors every observation he makes about what comes next.
Sue-Ann Bradley
supporting
Also known as Bradley, Inmate Bradley, Sue - Ann, Inmate Sue - Ann Bradley, VIII Inmate Sue - Ann Bradley
Sue-Ann Bradley is a woman doing hard time among the Greensleeves, still new enough that the eddy currents in the tangler fields catch her off guard and the guard's 'auntie' stings. She watches Flock scream across the hall and wonders if his pain is real, keeping her own counsel behind a proud silence. Her wary attention to the block's cruelties makes her the reader's eyes on a system that calls its torments humanitarian.
Vern Engdahl
supporting
Also known as Engdahl, Vern, Solemnly Engdahl, Say Vern
Vern is the ship's responsible man, the one who notices the East Side power plant billowing smoke and tries, with careful deference, to steer the Major toward trouble he'd rather ignore. His typewriters, rigged with endless paper rolls, clack out ominous warnings nobody wants to read, and his lamely offered drinks can't quite drown them out. He matters because his gadget and his conscience are the early fault lines along which the voyage's cheerful negligence starts to crack.
Svan
supporting
Svan moves among six wavering conspirators in a ground car, reading their fear and deciding, in fractions of a second, that unmasking the coward would only fracture them further. He takes the fatal task himself, then tries to talk his way past a Venusian guard with a coded gesture and a bared-teeth smile. His gamble collapses into brute force, and his gross white bulk hurled at the guard is the moment the quiet conspiracy turns openly violent.
Mr. Andrias
supporting
Also known as Andrias, Governor Andrias, Governor
Andrias inherited a Callisto where the first honest governor had begun stamping out vice and building representative government, and he squandered it into bribery, smuggled rifles, and rule by fear. Duane finds him bound in his own chair with his own Venus-wool scarf, a fitting image of a man whose authority has become a costume. He matters because his rot is the reason the League's Callisto experiment failed, and the reason Duane's mission cannot afford to fail.
Kittrell
supporting
Kittrell sits beside Haendl on the warm, shaking floor of the binary planet, fitting cartridges into a clip and grinning at the chaos Tropile has set loose through the Pyramid network. He's one of the hauled-up men, weapons, and God-knows-what-all, and he explains the situation with a gleeful, almost boyish relish. He matters because he embodies the rebellion's rank and file, the ordinary muscle that turns Tropile's impossible scheme into something that might actually break the Pyramids.
Wilmer Lafon
supporting
Also known as Lafon, Wilmer, that Lafon
Lafon once designed more than a dozen skyscrapers, none of which fell down, and now the guards parade inspection delegations past his cell to admire the sketches of the career he lost. His conviction cost him his Architectural Society membership and his Professional standing, and the Jug's rehabilitation courses are a shaman's hatchet, not a cure. He matters because his fury and his need to escape make him a man willing to reach toward the Greensleeves, and toward whatever dangerous bargain that implies.
Laurence Connaught
supporting
Also known as Connaught, Larry Connaught, Larry
Larry was the narrator's friend, a man who could read twenty-three words and thereby walk through walls, open any vault, and survive any pistol. The narrator killed him in cold blood, not out of malice but because absolute power corrupts absolutely, and Larry could not be trusted with a secret that would work for criminals, traitors, and lunatics alike. He matters because his death is the story's moral fulcrum, the moment the narrator claims a godlike power and the reader must decide whether the killing was mercy or murder.
Swanson
supporting
Also known as V Swanson
Swanson alone among Tylerton's citizens remembers each repeated June 15th, and that memory has made him a fugitive—dodging the role-changing strangers he calls 'them' and scavenging a mouse's existence at the fringe of life. His weeks of hiding have hardened him into a wary, desperate witness whose one hope is Burckhardt, the man who forgets everything. When he leads Burckhardt through the tunnel toward the silent Contro Chemicals plant, Swanson becomes the story's proof that the loop is real and that someone, somewhere, is running it.
Muhlenhoff
supporting
Herrell McCray is the kind of man who has learned to distrust common sense the way other men distrust strangers—when Jodrell Bank's reply arrives hours late, he does the math and accepts the impossible before he accepts the obvious. Stranded in an unknown chamber with a corroding atmosphere and a radio that answers only after an eternity, he is isolated by distance itself, his crew reduced to a droning voice in his helmet. His decision to act on instrument readings rather than panic sets the story's central problem: how a rational man proceeds when every fact he trusts has been quietly rewritten.
Dr. Gordy
supporting
Also known as Gordy, Dr.
Salva Gordy once taught mathematics and physics in Pasadena; now he scratches a living from a plot of mutated soil, sharing his table with a ragged stranger who turns out to be an old student. He carries the quiet guilt of a man who helped build the weapons that ended things, and he meets the new world with a scientist's curiosity rather than despair—examining soft-bodied ants, noting failed crops, wondering aloud whether humanity has had its chance. His wary hospitality and his willingness to speculate about what comes next make him the story's moral center, the last man still taking notes.
Mr. Sauer
supporting
Also known as Sauer, Brother Sauer
Vern Sauer is the kind of shipmate who negotiates your surrender and his own promotion in the same breath—outraged to learn Sam was offered a hundred and fifty thousand while he only got forty, then cheerfully signing on as the Major's Prosthetic (Human) Maintenance Department Chief. He treats Arthur, the sentient typewriter, as common property to be liquidated, and his calm betrayal of an old friend is delivered with the same reasonable shrug he gives everything. Sauer's cheerful pragmatism turns the story's captivity into a comedy of manners, and his deal-making is what forces Sam to decide what loyalty to a machine is actually worth.
Citizen Boyne
supporting
Also known as Boyne, Citizen
Citizen Boyne moves through the ritualized world of Wheeling—salt twists, oatmeal stalls, the endless waiting for the Sun to blossom flame—but on this particular Sun Re-creation Day he breaks form badly enough that Germyn is left slack-jawed in the street. The only explanation Germyn can imagine is the one no Citizen is supposed to think about another: that Boyne might be about to run amok. His small, public lapse plants the story's first crack in the Citizens' placid order and gives the reader a warning that the Wolves are not as rare, or as hidden, as the community believes.
the captain
minor
Also known as The captain
A generic captain with a narrative presence.
Amy Bankhead
minor
Also known as Amy, Lt . Amy Bankhead
A lieutenant with a minor but defined role.
the Pyramids
minor
Also known as The Pyramids, Pyramids
A group or entity referenced in the story.
Wolf
minor
Also known as the Wolf, the detected Wolf, Real Wolf, the Old Gray Wolf who protected Mowgli, Mowgli, The Wolf, a Wolf
A wolf character with a protective role.
Alla Narova
minor
Also known as Sandy, Citizeness Alla Narova, Alla Narova - petal, the Alla - Narova, Narova
A citizeness with a minor narrative presence.
Mr. Dorchin
minor
Also known as Dorchin
A minor character with limited appearances.
Citizeness Germyn
minor
Also known as Citizeness Roget Germyn, Germyn, Roget Germyn, Citizeness, XIII Citizeness Roget Germyn
A citizeness with a role in the story.
Flock
minor
Also known as little Flock
A minor character with a small role.
Innison
minor
Also known as Take Innison
A minor character with a brief appearance.
Major Copeland
minor
Also known as Copeland, Major, The Major, the Major
A major with a minor role in the narrative.
Sodaro
minor
A minor character with a small presence.
the Kiddie
minor
Also known as The Kiddie, the frightened Kiddie, Kiddie, the engrossed Kiddie
A childlike character with a minor role.
Uncle Lester
minor
Also known as Lester
An uncle with a minor role in the story.
Walter Hutner
minor
Also known as Walter, Hutner, Walt, Wally Hutner, Wally, Walt Hutner
A minor character with multiple name variants.
Stevens
minor
Also known as white - haired Stevens
A white-haired character with a minor role.
the Ants Try Gordy
minor
Also known as Gordy
A minor character or entity with a brief appearance.
John de Terry
minor
Also known as John, de Terry
A minor character with a brief role.
Sam Dunlap
minor
Also known as Sam, Sam Dunlap—he, Sam Vern, Dunlap
A minor character with a small presence.
Warden Schluckebier
minor
Also known as Warden, Schluckebier
A warden with a minor role in the narrative.
Miss Mitkin
minor
A minor character with a brief mention.
Joe Hartman
minor
Also known as Joey, old Joey
A minor character with a small presence.
Liam O'Leary
minor
Also known as O'Leary
A minor character with a small role.
Leopards
minor
Also known as the Leopards, The Leopards
A group of leopards with a minor appearance.
Captain Tillinger
minor
Also known as Captain O'Leary
A captain with a minor narrative presence.
Chris Stoerer
minor
Also known as Chris, Stoerer
A minor character with a small role.
Aunt Mathias
minor
Also known as Mathias
An aunt with a minor role in the story.
Marvin T. Roebuck
minor
Also known as Roebuck
A minor character with a brief mention.
April Horn
minor
Also known as April
A minor character with limited mentions.
Mr. Van Pelt
minor
A minor character with a small role.
De Terry
minor
Also known as de Terry, Silently de Terry, Terry
A character with a silent or mysterious aspect.
Sol
minor
A minor character with limited mentions.
Ensign Lowry
minor
Also known as Lowry
An ensign with a minor narrative function.
Dr. Santly
minor
A doctor with a minor narrative presence.
Mr. Barth
minor
Also known as Barth
A minor character with limited mentions.
Wolves
minor
Also known as the Wolves
A group of wolves with a minor appearance.
Tiny
minor
A minor character with limited appearances.
Dick
minor
A minor character with a small role.
Hawk
minor
A minor character with a brief appearance.
Mr. Mooney
minor
Also known as Mooney
A minor character with limited mentions.
the Old Ones
minor
Also known as The Old Ones
An ancient group with a minor role.
Harrison
minor
A minor character with a brief mention.
Pat Gilvey
minor
Also known as Gilvey
A minor character with a brief role.
Chowderhead
minor
A minor character with a unique name.
Ingra
minor
A minor character with limited mentions.
The Exec
minor
An executive with a minor appearance.
Alephplex Priam
minor
Also known as Priam, Alephplex, Presently arrived Alephplex
A minor character with a small presence.
Mr. Breck
minor
Also known as Breck
A minor character with a brief role.
IX Roget Germyn
minor
A minor character with a numeral designation.