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Chapter companions for Bulldog Drummond by H. C. McNeile.

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  1. Chapter 1

    Prologue

    In December 1918, the manager of the Hôtel Nationale in Berne receives a mysterious letter from a Comte de Guy requesting a private dinner for four. Three guests arrive: two Germans (Steinemann and von Gratz) and an American (Mr. Hocking). After dinner, the Count proposes a scheme to harness post-war discontent to defeat England, appealing to their greed and nationalism. He asks for their financial backing, offering a million-pound reward, but refuses to reveal his identity. The guests deliberate, weighing his proposal.

  2. Chapter 2

    In Which He Takes Tea at the Carlton and Is Surprised

    Captain Hugh Drummond, a bored ex-army officer, advertises for adventure and receives a mysterious letter from a girl asking him to meet her at the Carlton for tea. At the Carlton, the girl, Phyllis Benton, warns him about Henry Lakington, a brilliant but criminal scientist who wants to marry her. She reveals Lakington's secret room with safes and steel bars, and asks for Drummond's help. After the meeting, Drummond receives an anonymous warning note at his rooms, which only deepens his resolve to pursue the adventure.

  3. Chapter 3

    I

    Drummond and the American, Mr. Jerome K. Green, examine Peterson's ledger, revealing a vast revolutionary organization funded by Peterson. They discuss the exploitation of workers by corrupt leaders and the threat of revolution. Green uses gelignite to blow open the safe, and they discover the full scope of Peterson's scheme, including payments to a Member of Parliament and a network of organizers and lecturers.

  4. Chapter 4

    Chapter II

    Mr. Hiram Potts, recovering from his ordeal, recounts his kidnapping and the criminal proposition made by Peterson and Lakington to foment a syndicalist strike in England. Drummond reveals that Potts was rescued thanks to a girl (Phyllis), and plans are made to reunite him with his family. The chapter also covers the aftermath of the gang's dispersal and Lakington's death.

  5. Chapter 5

    In Which He Journeys to Godalming and the Game Begins

    Drummond drives to Godalming after receiving Phyllis Benton's message, encountering Henry Lakington in a passing Rolls-Royce. He visits Phyllis at her home, where she reveals her suspicions about the American millionaire Hiram Potts and the danger posed by Peterson and his gang. During a tense dinner with Phyllis and her father, a muffled cry from outside signals the start of the game.

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  1. Chapter 6I
  2. Chapter 7Chapter II
  3. Chapter 8III
  4. Chapter 9III: In Which Things Happen in Half Moon Street
  5. Chapter 10I
  6. Chapter 11Chapter II
  7. Chapter 12III
  8. Chapter 13In Which He Spends a Quiet Night at the Elms
  9. Chapter 14I
  10. Chapter 15Chapter II
  11. Chapter 16III
  12. Chapter 17IV
  13. Chapter 18In Which There Is Trouble at Goring
  14. Chapter 19I
  15. Chapter 20Chapter II
  16. Chapter 21III
  17. Chapter 22VI: In Which a Very Old Game Takes Place on the Hog's Back
  18. Chapter 23I
  19. Chapter 24Chapter II
  20. Chapter 25III
  21. Chapter 26IV
  22. Chapter 27In Which He Spends an Hour or Two on a Roof
  23. Chapter 28I
  24. Chapter 29Chapter II
  25. Chapter 30III
  26. Chapter 31In Which He Goes to Paris for a Night
  27. Chapter 32I
  28. Chapter 33Chapter II
  29. Chapter 34III
  30. Chapter 35IV
  31. Chapter 36IX: In Which He Has a Near Shave
  32. Chapter 37I
  33. Chapter 38Chapter II
  34. Chapter 39III
  35. Chapter 40IV
  36. Chapter 41X: In Which the Hun Nation Decreases by One
  37. Chapter 42I
  38. Chapter 43Chapter II
  39. Chapter 44III
  40. Chapter 45XI: In Which Lakington Plays His Last "Coup"
  41. Chapter 46I
  42. Chapter 47Chapter II
  43. Chapter 48III
  44. Chapter 49In Which the Last Round Takes Place
  45. Chapter 50I
  46. Chapter 51Chapter II
  47. Chapter 52III
  48. Chapter 53Epilogue